

In the series’ twenty-five-year life-span, there have been so very few developers of whom Nintendo has actually trusted with the intellectual property rights of the franchise, to develop a fully-fledged entry in the legendary series. But could they handle a franchise as huge, expansive and utterly precious as The Legend of Zelda? It’s a big question. There’s no denying it, Retro Studios make some great games. Currently, they’re co-developing Mario Kart 7, to be released for the Nintendo 3DS later this year. Wishing to pursue other interests, the company came out with a revamp of the Donkey Kong franchise with Country Returns on the Wii in 2010, and had in turn successfully reinstated Nintendo fans’ faith in the true King of the Jungle.

Retro had worked on the Metroid series for so long that they eventually became directly associated with it, taking it all the way to the Wii with Prime 3: Corruption. The studio had done just that, and before long the first Prime game and Metroid Prime 2: Echoes were pioneering the ‘Cube for hardcore gamers – some would argue they even put up a worthy fight against Master Chief’s UNSC fleet on the Xbox, at least for a time. From then on out, it was a sure thing that the company had become one of Nintendo’s most valuable assets – a development team comprised mostly of Americans, Nintendo had left it to Retro to cater for the Western audiences with the rest of the Prime trilogy. It was this technical marvel which had garnered Retro Studios with the commendable praise they deserve, and as a result of this success, the studio was adopted directly by Nintendo as a first-party developer. had risen from a small, aspiring second-party game development company in Austin, Texas to the world-renowned studio that had brought one of the strongest games to the Nintendo GameCube platform, Metroid Prime. In the short space of no time at all, Retro Studios, Inc.
